Export screen: widescreen frame, black sides, slots can be cleared
- cUI_Character (export) and cUI_Savegame draw inside the centred 1024x768 frame (viewport) with the render target beside it cleared black; the export screen's 3D heroes were stretched across the wide viewport, away from their labels and hit areas. - Export screen shows the game's erase button for an occupied slot and reloads the heroes after a delete. Overwriting was already the game's own path once clicks hit the right slot. - game/ui/control.h: shared show/hide for cUI_Control2. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -67,6 +67,7 @@ add_library(sacred_re SHARED
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src/mods/runetrade.cpp
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src/mods/teleportpotion.cpp
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src/mods/guards.cpp
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src/mods/charexport.cpp
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)
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target_include_directories(sacred_re PRIVATE src)
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target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
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