WASD movement for the player
While W/A/S/D are held, the controlled creature gets a plain walk order every engine tick toward its position plus the pressed screen direction, as the mouse does while its button is held (every mouse event re-sends a walk to the cursor point); releasing sends the target-less stop order of a released mouse button. W/A/S/D key events are swallowed before the hotkeys see them; their old actions move to G (action slot 3), V (pick up nearby) and K (save game window) for now, configurable in [wasd]. docs/wasd.md: order format, measured mouse behaviour, hotkey map. docs/todo.md: better pathfinder; final bindings for the moved hotkeys. re::ConfigString for string settings. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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# To do
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## Better pathfinder (mouse clicks and monsters)
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Replace the game's pathfinding with a more reliable and efficient one, for
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click-to-move and for monster AI. What we know so far:
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- Walk orders are `cEvent_creature` command 4 with a ground target (+0x18/+0x1c),
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sent through `cEngine::SendCreatureOrder` (`0x6170d0`), which snaps the
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target to a walkable point (`0x616b70`) and hands it to
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`cCreature::ReceiveOrder` (`0x52e400`, vf18, ~6400 decompiled lines).
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- Far targets (~2000 world units) are rejected or followed badly.
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- Still to map: the path search itself, the sector/tile collision data it
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reads, and how monster AI issues its moves.
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## Key bindings moved for WASD movement (temporary)
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W, A and S were game hotkeys. With WASD movement (`src/mods/wasd.cpp`) their
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actions moved to other keys for now; choose final bindings (and update the
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in-game texts/tooltips that name the old keys):
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| Key | Action | Temporary key (`[wasd]` in sacred_re.ini) |
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|---|---|---|
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| W | action slot 3 (`cEngine::UseActionSlot`, like Q/E/R/B/Space) | G (`ActionKeyW`) |
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| A | pick up items nearby (creature event 0x113) | V (`ActionKeyA`) |
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| S | save game window (`UI_WND_SAVEGAME`) | K (`ActionKeyS`) |
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| D | unbound | - |
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Globally bound letters (engine `0x618130`, UI manager `0x757120`): A B C E F
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H I L M N O P Q R S T W, Space, ^, digits. Individual windows may use more.
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