hud: header comment
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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// HUD layout for widened views.
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// HUD layout for widened views.
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//
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//
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// The UI is laid out for 1024x768 and drawn into the top-left of the widened
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// The UI is laid out for 1024x768 and drawn into the top-left of the widened
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// render target. Selected windows are moved as a whole:
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// render target. Windows are moved as a whole:
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// - cUI_Taskbar2 (orbs, belt, skills at the bottom): centred horizontally
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// - cUI_Mercenary (party panel: portrait and health at the top): right edge
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// - cUI_Mercenary (party panel: portrait and health at the top): right edge
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// - everything else (bottom bar, dialogs, inventory, maps, ...): centred
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// See docs/hud.md for the hooks and what happens outside a window's scope.
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//
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//
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// A window is moved by transforming what it draws and what it receives, so
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// A window is moved by transforming what it draws and what it receives, so
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// positions it computes itself (e.g. the potion arc) follow as well:
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// positions it computes itself (e.g. the potion arc) follow as well:
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