- Every yellow potion (potion kind 5, all stages) is a Teleportationstrank:
drinking it posts the teleporter's event to the busy dialog with the
hero's known portals; the potion is used up only when the hero teleports
from that window (closing it keeps the potion)
- Names replaced in every game text (ReplaceInTexts), so item names and the
bottom bar's quick-select tooltip read Teleportationstrank; GameText reads
the game's own text
- HeroIndex / HeroInventory moved to skillslots for shared use
- docs/teleport-potion.md; walking animation after loading noted in todo
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Shared chest: tabs "Truhe"/"Gemeinsam" as a column left of the grid
(game tab sheet), grids placed every tick, persistent across heroes
- Inventory tab texts capitalized (RegisterText / CapitalizeText)
- Combat-art runes stack like potions (itemstack, renamed from potionstack)
- Rune master: any rune for any number of runes, price by rune count
(4 runes = 1,000, x10 per missing rune), bought rune goes into the
backpack, Buy disabled without runes, gold or room, last rune remembered
per hero (saved), the chosen rune's name below its icon, dropping a
stack gives up one rune
- Keys: the old key handling no longer takes over after the save screen
(text field focus only counts while its dialog is shown)
- Esc crash: tooltips forgotten when the game destroys them
- Pick up (Q) sends the pickup order directly; search reach doubled
- Kettenblitz: tooltip shows hits per chain, chains, cast and jump range;
cast range 900 (longer ray segments), jumps half of that
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>