Files
sacred_k/src/game/ui/texts.h
T
khallaandClaude Opus 5.5 46a08e97e9 Teleportationstrank: yellow potions open the portal window
- Every yellow potion (potion kind 5, all stages) is a Teleportationstrank:
  drinking it posts the teleporter's event to the busy dialog with the
  hero's known portals; the potion is used up only when the hero teleports
  from that window (closing it keeps the potion)
- Names replaced in every game text (ReplaceInTexts), so item names and the
  bottom bar's quick-select tooltip read Teleportationstrank; GameText reads
  the game's own text
- HeroIndex / HeroInventory moved to skillslots for shared use
- docs/teleport-potion.md; walking animation after loading noted in todo

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 04:04:21 +02:00

27 lines
863 B
C++

#pragma once
// Game texts by id (TextManager 0x6728c0, GetText 0x672f70): texts of our own
// under ids the game does not use, for controls that take a text id (e.g.
// tab headers), and changes to the game's own texts.
#include <cstdint>
#include <string>
namespace game {
// A new text id for `text` (kept for the rest of the run; `text` must stay
// valid, e.g. a literal).
uint32_t RegisterText(const wchar_t* text);
// Shows the game's text `id` with each word capitalized ("RUCKSACK" ->
// "Rucksack"). Call at startup.
void CapitalizeText(uint32_t id);
// Shows `to` in place of `from` wherever a game text contains it (item names,
// tooltips, ...).
void ReplaceInTexts(const std::wstring& from, const std::wstring& to);
// The game's text `id` without our changes (empty if there is none).
std::wstring GameText(uint32_t id);
} // namespace game