Files
sacred_k/.vscode/launch.json
T
khallaandClaude Opus 5.5 5df7efc198 Docs: local Sacred Gold install required, no hard-coded game path
README explains --game-dir and the stored GameDir; the VS Code launch
uses the stored path and builds through build.ps1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 00:14:36 +02:00

29 lines
1.2 KiB
JSON

{
"version": "0.2.0",
"configurations": [
{
// Builds, then starts the game through the launcher (no debugger in the game).
// The game folder comes from build/x86-debug/sacredK.ini: run the
// launcher once with --game-dir "<Sacred Gold folder>" (README.md).
"name": "Run Sacred (sacredK)",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}/build/x86-debug/sacredK.exe",
"args": ["log"],
"cwd": "${workspaceFolder}/build/x86-debug",
"preLaunchTask": "Build x86-debug",
"console": "internalConsole"
},
{
// Debug our DLL inside the game: set [debug] WaitForDebugger=1 in
// build/<preset>/sacredK.ini, start "Run Sacred", then run this and
// pick sacred.exe. The DLL waits (up to 60 s) before installing hooks.
"name": "Attach to sacred.exe",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}",
"symbolSearchPath": "${workspaceFolder}/build/x86-debug"
}
]
}