- Every yellow potion (potion kind 5, all stages) is a Teleportationstrank: drinking it posts the teleporter's event to the busy dialog with the hero's known portals; the potion is used up only when the hero teleports from that window (closing it keeps the potion) - Names replaced in every game text (ReplaceInTexts), so item names and the bottom bar's quick-select tooltip read Teleportationstrank; GameText reads the game's own text - HeroIndex / HeroInventory moved to skillslots for shared use - docs/teleport-potion.md; walking animation after loading noted in todo Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.6 KiB
1.6 KiB
Teleportationstrank
Request (2026-10-17): the yellow potion becomes "Teleportationstrank"; drinking it opens the window of known portals and the hero can teleport to one of them.
Measured
- The yellow potions come in stages (small / medium / large; seen types 0x1434 and 0x141a), all potion kind 5 (logged in cCreature::UseItem 0x54a8f0).
- Touching a teleporter logs
cInterpretSQW::Teleporter(hex=N)(0x4ae330): it sets bit N in the hero's known portals (hero +0x578) and posts a UI event (constructor 0x553080) of type 0x39 toDEFAULT_BUSYDLGwith +8 = 2, +0xc = 5 (mode: portals; 6 for underworld portals above 0xd) and +0x10 = the mask. cUI_BusyDlg::HandleEvent (0x720c10) calls SetMode (0x720180). - Choosing a portal: the engine's portal case (0x619671, log
EE_USEPORTAL) teleports the hero with cCreature::Teleport (0x54d840), returning to 0x6197c8.
Mod (src/mods/teleportpotion.cpp)
- Every item type of potion kind 5 counts. Their names (text 0x428700 of each
type) are replaced in every game text (
game::ReplaceInTexts): the item names and the bottom bar's quick-select tooltip ("Trank der Konzentration [R]", its own text id). The shortest name is replaced, so stage words stay. - cCreature::UseItem (hooked in itemstack.cpp) asks
teleportpotion::UseItemfirst: for the hero's Teleportationstrank it posts the teleporter's event with the hero's mask instead of the drink. - The potion is used up (flag, RemoveItem, DestroyObject as UseItem does; a stack loses one) only when cCreature::Teleport is called from the portal case while it is pending; closing the window keeps it.