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sacred_k/CMakeLists.txt
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khallaandClaude Opus 5.5 795fe8f087 Widescreen experiment: native render size via dxwrapper, classic menus
- mods/widescreen: redirect the world view's reads of the 1024.0/768.0
  constants and the 3D ortho extents to our variables; render size =
  monitor; relocate the world view's tile draw list (1750 entries, no
  bounds check) into an enlarged object (16384 entries).
- mods/dxwrapper: route DirectDraw through dxwrapper (Dd7to9, D3D9) since
  Windows' D3D7 cannot render to targets larger than 2048; fix the game's
  device info GUID pointer that dxwrapper's enumeration leaves invalid.
  Pinned release fetched by CMake (hash-checked), installed next to the DLL.
- Main menu (UI thread) and loading screen render in a 1024x768 viewport
  and are presented scaled ("classic" layout); in-game uses the full size.
- re/patch: verified code patches (operand redirect, push immediates,
  displacements) and startup hooks; build.ps1/CMake download fixes.

In-game view untested yet; HUD still at the top-left.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 00:47:03 +02:00

49 lines
1.8 KiB
CMake

cmake_minimum_required(VERSION 3.24)
project(sacred_re LANGUAGES C CXX)
# sacred.exe is a 32-bit process; everything we inject into it must be 32-bit too.
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
message(FATAL_ERROR "sacred_re must be built for 32-bit x86 (use the 'x86-*' presets / an x86 MSVC environment).")
endif()
if(NOT MSVC)
message(FATAL_ERROR "sacred_re requires MSVC (the game's C++ ABI is MSVC's).")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Static CRT: no VC++ redistributable needed next to the game.
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_definitions(WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
include(cmake/Detours.cmake)
include(cmake/DxWrapper.cmake)
set(SACRED_RE_CXX_FLAGS /W4 /permissive- /utf-8)
# --- sacred_re.dll: injected into sacred.exe, installs the hooks -------------
add_library(sacred_re SHARED
src/re/dllmain.cpp
src/re/hook.cpp
src/re/log.cpp
src/re/config.cpp
src/re/patch.cpp
src/re/sacred_re.def
src/game/engine/log.cpp
src/game/engine/cmdline.cpp
src/mods/borderless.cpp
src/mods/widescreen.cpp
src/mods/dxwrapper.cpp
)
target_include_directories(sacred_re PRIVATE src)
target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
target_link_libraries(sacred_re PRIVATE detours ddraw)
sacred_re_install_dxwrapper(sacred_re)
# --- sacred_re.exe: launches sacred.exe with sacred_re.dll injected ----------
add_executable(sacred_re_launcher WIN32 src/launcher/main.cpp)
set_target_properties(sacred_re_launcher PROPERTIES OUTPUT_NAME sacred_re)
target_compile_options(sacred_re_launcher PRIVATE ${SACRED_RE_CXX_FLAGS})
target_link_libraries(sacred_re_launcher PRIVATE detours)
add_dependencies(sacred_re_launcher sacred_re)