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28 Commits

Author SHA1 Message Date
7dc0162a72 made minerslung a bit more forgiving 2022-08-29 23:18:40 +02:00
965f6270cc mod updates 2022-08-29 23:12:45 +02:00
380af808d2 added new server to sync 2022-08-29 23:12:09 +02:00
8012a6c29b . 2022-08-29 16:42:52 +02:00
9af7ffdafb . 2022-08-29 16:41:54 +02:00
3e0970e477 added some user settings to ignore 2022-06-16 14:33:06 +02:00
49156acd53 Allow coin pressing 2022-06-16 14:32:08 +02:00
96c7ffe248 Modified map config 2022-06-16 14:31:53 +02:00
4576aff92e leather smoking recipe 2022-06-13 19:17:12 +02:00
d536634ccf delete old archives 2022-06-13 19:17:00 +02:00
659287a2b2 these mods *insist* an changing the formatting of their config 2022-06-12 13:41:06 +02:00
54ae6414da added helper scripts to repo 2022-06-12 11:08:55 +02:00
aef7f46724 idk what this is 2022-06-11 22:36:21 +02:00
07547f01cb idk ie changed it automatically, its fine i guess 2022-06-11 22:35:37 +02:00
ab1cf7886a chunkpregen default config 2022-06-11 22:35:01 +02:00
edd2275df3 ftb ultimine default config 2022-06-11 22:34:44 +02:00
27ce0afca7 Added openloader 2022-06-11 22:34:08 +02:00
e4edb2fb3e Openloader & sheetmetal crushing recipes 2022-06-11 22:33:47 +02:00
f92a59e1f3 Added quartz, normalized weights 2022-06-11 21:06:37 +02:00
f3ef23fbad Definitions for cobblegenrandomizer 2022-06-11 20:54:28 +02:00
d6514349c2 some fog tweaks, increased DH distance 2022-05-28 18:07:07 +02:00
a3165783b4 fixed modlist markdown 2022-05-28 15:31:42 +02:00
33a1ff3cd8 Added modlist 2022-05-28 15:04:50 +02:00
973f19da47 quark disable blossom trees, crystal caves, myalite & foxhounds 2022-05-27 23:55:29 +02:00
625c0430c9 changes from first world load 2022-05-27 23:44:25 +02:00
04578b03b4 fix gitignore to include serverconfig 2022-05-27 23:44:08 +02:00
c4c9cc6002 waystones inverse costs + minor cost changes 2022-05-27 23:43:48 +02:00
9125e81e13 added server base configs 2022-05-27 23:43:00 +02:00
60 changed files with 2370 additions and 78 deletions

19
.gitignore vendored
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@ -1,12 +1,25 @@
#whitelist #whitelist
* *
#include readme #include some loose files
!readme.md !readme.md
#include gitignore
!.gitignore !.gitignore
!modlist.md
!refreshmods.sh
#include configs #include configs
!config !config
!config/** !config/**
#include serverconfigs
!saves/
!saves/world/
!saves/world/serverconfig/
!saves/world/serverconfig/**
#include datapack generation
!datapacks
!datapacks/**
#ignore some user settings
config/jei/world/server/*/bookmarks.ini

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@ -1,6 +1,7 @@
_Versions = "1.6.3a" _Versions = "1.6.3a"
# Show the lod button in the options screen next to fov # Show the lod button in the options screen next to fov
optionsButton = true optionsButton = true
_version = 1
[client] [client]
@ -129,7 +130,7 @@ optionsButton = true
# #
# The maximum value is the number of logical processors on your CPU. # The maximum value is the number of logical processors on your CPU.
# #
numberOfBufferBuilderThreads = 2 numberOfBufferBuilderThreads = 4
# How many threads should be used when generating fake # How many threads should be used when generating fake
# chunks outside the normal render distance? # chunks outside the normal render distance?
# #
@ -144,7 +145,7 @@ optionsButton = true
# so if they add up to more threads than your CPU has cores, # so if they add up to more threads than your CPU has cores,
# that shouldn't cause an issue. # that shouldn't cause an issue.
# #
numberOfWorldGenerationThreads = 4.0 numberOfWorldGenerationThreads = 8.0
[client.graphics] [client.graphics]
@ -200,10 +201,10 @@ optionsButton = true
# EXPONENTIAL: 1/(e^(distance*density)) # EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2) # EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
# #
farFogType = "EXPONENTIAL_SQUARED" farFogType = "EXPONENTIAL"
# What is the fog density? # What is the fog density?
# #
farFogDensity = 2.5 farFogDensity = 5.0
# Where should the far fog end? # Where should the far fog end?
# #
# '0.0': Fog end at player's position. # '0.0': Fog end at player's position.
@ -310,7 +311,7 @@ optionsButton = true
# #
# This setting shouldn't affect performance. # This setting shouldn't affect performance.
# #
vanillaOverdraw = "DYNAMIC" vanillaOverdraw = "ALWAYS"
# Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly # Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly
# especially when in/near an ocean. # especially when in/near an ocean.
# #
@ -360,7 +361,7 @@ optionsButton = true
# NOTE: Due to current limitations, the min value is 50 # NOTE: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range # and the max value is 5000. Any values outside this range
# will be set to 0(disabled). # will be set to 0(disabled).
earthCurveRatio = 0 earthCurveRatio = 500
[client.graphics.quality] [client.graphics.quality]
# This determines how lod level drop off will be done. # This determines how lod level drop off will be done.
@ -395,7 +396,7 @@ optionsButton = true
lodBiomeBlending = 1 lodBiomeBlending = 1
# The radius of the mod's render distance. (measured in chunks) # The radius of the mod's render distance. (measured in chunks)
# #
lodChunkRenderDistance = 128 lodChunkRenderDistance = 256
# This indicates how detailed fake chunks will represent # This indicates how detailed fake chunks will represent
# overhangs, caves, floating islands, ect. # overhangs, caves, floating islands, ect.
# Higher options will make the world more accurate, but will increase memory and GPU usage. # Higher options will make the world more accurate, but will increase memory and GPU usage.

42
config/PregenConfig.toml Normal file
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@ -0,0 +1,42 @@
[general]
#Defines how many Dimensions can be generated at the same time, this is due to thread limitations mcs worldgen has. 0 => Single Dimension, 1 => Up to 3 dimensions (Ensures each dimension has at least 2 threads), 2 => Up to 5 Dimensions (Dimensions will fight over CPU Threads due to limitations)
#Range: 0 ~ 2
"Threading Rule" = 2
#Defines if each world should use multiple threads to generate. This feature can improve worldgen speed drastically, but deadlocks can happen with it too.
#If deadlock issues happen, like the worldgen stops randomly, disabling this might fix it for you at the slight slowdown in worldgen
#If the config is changed the pregeneration needs to be restarted
"Multithreaded WorldGen" = true
#Defines if the Improved Command Arguments should be used on Command Creation. If enabled mod is required on client
"Advanced Command Arguments" = true
#Defines if the SyncChunkWrite config should be not forcefully set to false. Note: SyncChunkWrite "May" Prevent data corruption. Though this was only enabled since 1.16 before it was always disabled. Downside of this is that HDDs/SSDs during pregen are at 100% usage ALL the time instead of less then 5%. This can lead to hardware failure much much much much more quickly. This is why the override is enabled by default
"Disable ChunkSyncOverride" = false
#Override increases the Watchdog Kill switch to a minimum of 10 minutes instead of 60 seconds. Because Heavy modpacks cause spikes that can last 60 seconds during pregen and saving, this just reduces crashes by minecraft itself and leaves the killswitch
"Disable Watchdog Override" = false
#Defines how many Players have to be online for the Processor to Auto Pause, -1 = Disabled. It is Inclusive 2 = Allows 1 Player
#Range: > -1
"Player Limit" = -1
#Defines how many milliseconds the Chunk Deleter gets per tick
#Range: 1 ~ 1000
"Deletion Time" = 10
#Defines if there should be a check/warn for a missconfigured server where lag will be most likely happen due to little cores being provided.
docker-warning = true
#Defines if the pregenerator should automatically restart on server start. Automatically set to true when a task is running, and automatically set to false if no task is running
auto-restart = false
info = true
[client]
[client.pregen-overlay]
#Defines if the Pregen Overlay should be enabled
pregen-overlay = true
#Defines the Horizontal Alignment of the UI, left to right
#Allowed Values: START, CENTER, END
horizontal-alignment = "START"
#Defines the Vertical Alignment of the UI, top to bottom
#Allowed Values: START, CENTER, END
vertical-alignment = "START"
#Defines the Scale of the Overlay
#Range: 0.1 ~ 10.0
scale = 1.0

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@ -0,0 +1,7 @@
[compat]
[compat.jei]
#Should C&B inject its bits into JEI?
inject-bits = true

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@ -8,15 +8,15 @@
invert-durability-bar-indication = false invert-durability-bar-indication = false
[settings.chiseling-previews] [settings.chiseling-previews]
#settings.chiseling-previews.renderer.comment #Sets which preview renderer is in use. Currently C&B provides: `chiselsandbits:default` (Simple outline rendering) and `chiselsandbits:noop` (No preview) as options.
renderer = "chiselsandbits:default" renderer = "chiselsandbits:default"
[settings.chiseling-previews.default] [settings.chiseling-previews.default]
[settings.chiseling-previews.default.colors] [settings.chiseling-previews.default.colors]
#settings.chiseling-previews.default.colors.chiseling.comment #The color for the chiseling preview outline.
chiseling = [0.85, 0.0, 0.0, 0.65] chiseling = [0.85, 0.0, 0.0, 0.65]
#settings.chiseling-previews.default.colors.placement.comment #The color for the placement preview outline.
placement = [0.0, 0.85, 0.0, 0.65] placement = [0.0, 0.85, 0.0, 0.65]
[settings.chiseling-previews.debug] [settings.chiseling-previews.debug]
@ -26,43 +26,61 @@
[settings.chiseling-previews.debug.mutator] [settings.chiseling-previews.debug.mutator]
[settings.chiseling-previews.debug.mutator.colors] [settings.chiseling-previews.debug.mutator.colors]
#settings.chiseling-previews.debug.mutator.colors.chiseling.comment #The color of the chiseling mutation area in the chiseling preview.
chiseling = [0.0, 0.0, 0.85, 0.65] chiseling = [0.0, 0.0, 0.85, 0.65]
#settings.chiseling-previews.debug.mutator.colors.placement.comment #The color of the placement mutation area in the placement preview.
placement = [0.85, 0.85, 0.0, 0.65] placement = [0.85, 0.85, 0.0, 0.65]
[settings.selected-tool-mode-icons] [settings.selected-tool-mode-icons]
#settings.selected-tool-mode-icons.renderer.comment #Sets which tool mode icon renderer is in use. Currently C&B provides: `chiselsandbits:group` (Render the group icon in the top right corner) and `chiselsandbits:noop` (No icon) as options.
renderer = "chiselsandbits:group" renderer = "chiselsandbits:group"
[settings.clipboard] [settings.clipboard]
#settings.clipboard.size.comment #The amount of blocks to keep in the creative clipboard.
#Range: 0 ~ 64 #Range: 0 ~ 64
size = 64 size = 64
#mod.chiselsandbits.config.settings.clipboard.addbrokenblocks.comment #When set to true this adds broken chiseled blocks to the creative clipboard.
addBrokenBlocks = true add-broken-blocks = true
#mod.chiselsandbits.config.settings.clipboard.addpickedblocks.comment #When set to true this adds picked chiseled blocks to the creative clipboard.
addPickedBlocks = true add-picked-blocks = true
[settings.patterns] [settings.patterns]
#settings.patterns.export-path.comment #The path where exported patterns should be saved.
export-path = "./chiselsandbits/patterns" export-path = "./chiselsandbits/patterns"
[settings.placement]
[settings.placement.render-mode]
#The render mode of successful placement
#Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME
success = "GHOST_BLOCK_MODEL"
#The render mode of failed placement
#Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME
failed = "GHOST_BLOCK_MODEL_SOLID_COLOR"
[settings.placement.color]
#The color of successful placement
success = [0.1882352977991104, 0.47058823704719543, 0.7882353067398071, 0.7058823704719543]
#The color of failure due to the block not fitting
not-fitting = [0.7176470756530762, 0.2549019753932953, 0.054901961237192154, 0.7058823704719543]
#The color of failure due to a lack of bits or space
missing-bits-or-space = [1.0, 0.8588235378265381, 0.3450980484485626, 0.7058823704719543]
[performance] [performance]
[performance.caches] [performance.caches]
[performance.caches.sizes] [performance.caches.sizes]
#performance.caches.sizes.bit-storage-content-models.comment #Size of the bit storage inner models cache.
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
bit-storage-content-models = 100 bit-storage-content-models = 100
#performance.caches.sizes.block-models.comment #Size of the block model cache.
#Range: 3500 ~ 20000 #Range: 3500 ~ 20000
block-models = 10000 block-models = 10000
#performance.caches.sizes.block-faces.comment #Size of the model face cache.
#Range: 350000 ~ 2000000 #Range: 350000 ~ 2000000
block-faces = 1000000 block-faces = 1000000
#performance.caches.sizes.stack-models.comment #Size of the item stack model cache.
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
stack-models = 100 stack-models = 100
@ -73,9 +91,9 @@
extract-lighting-values-from-blockstates = true extract-lighting-values-from-blockstates = true
[performance.model-building] [performance.model-building]
#performance.model-building.thead-count.comment #How many CPU threads should be used to build models?
#Range: 1 ~ 16 #Range: 1 ~ 16
thead-count = 8 thread-count = 8
[gui] [gui]

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@ -8,12 +8,12 @@
[performance.caches] [performance.caches]
[performance.caches.sizes] [performance.caches.sizes]
#performance.caches.sizes.collision-boxes.comment #Size of the collision box cache.
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
collision-boxes = 10000 collision-boxes = 10000
[performance.saving] [performance.saving]
#performance.saving.thread-count.comment #The thread count used during saving and compressing of data from chiseled block entity.
#Range: 1 ~ 16 #Range: 1 ~ 16
thread-count = 8 thread-count = 8

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@ -10,11 +10,11 @@
#Forge tags are supported #Forge tags are supported
[general.lists] [general.lists]
#Cobble gen #Cobble gen
block_list_cobble = ["minecraft:cobblestone|60", "minecraft:coal_ore|25", "minecraft:iron_ore|20", "minecraft:redstone_ore|20", "minecraft:lapis_ore|20", "minecraft:emerald_ore|5", "minecraft:gold_ore|10", "minecraft:diamond_ore|5"] block_list_cobble = ["minecraft:cobblestone|100"]
#Stone gen #Stone gen
block_list_stone = ["minecraft:stone|30", "minecraft:granite|10", "minecraft:diorite|10", "minecraft:andesite|10"] block_list_stone = ["minecraft:stone|100"]
#Basalt gen #Basalt gen
block_list_basalt = ["minecraft:basalt|60", "minecraft:blackstone|60", "minecraft:netherrack|60", "minecraft:nether_quartz_ore|30", "minecraft:nether_gold_ore|30", "minecraft:ancient_debris|1"] block_list_basalt = ["minecraft:basalt|100"]
#Custom settings #Custom settings
[general.lists.custom] [general.lists.custom]
@ -29,5 +29,18 @@
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]], # ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]], # ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]] # ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
custom_generators = [] custom_generators = [
["stone", "minecraft:bedrock", ["minecraft:deepslate|33", "minecraft:tuff|33", "create:limestone|33"]],
["cobblestone", "minecraft:quartz_block", ["minecraft:netherrack|40", "minecraft:blackstone|30", "create:scoria|15", "create:scorchia|15"]],
["cobblestone", "minecraft:bedrock", ["minecraft:granite|33", "minecraft:andesite|33", "minecraft:diorite|33"]],
["cobblestone", "minecraft:iron_block", ["create:crimsite|22", "minecraft:cobblestone|78"]],
["cobblestone", "minecraft:gold_block", ["create:ochrun|22", "minecraft:cobblestone|78"]],
["cobblestone", "minecraft:copper_block", ["create:veridium|22", "minecraft:cobblestone|78"]],
["cobblestone", "create:zinc_block", ["create:asurine|22", "minecraft:cobblestone|78"]],
["cobblestone", "immersiveengineering:storage_aluminum", ["immersiveengineering:sheetmetal_aluminum|10", "minecraft:cobblestone|90"]],
["cobblestone", "immersiveengineering:storage_lead", ["immersiveengineering:sheetmetal_lead|10", "minecraft:cobblestone|90"]],
["cobblestone", "immersiveengineering:storage_silver", ["immersiveengineering:sheetmetal_silver|10", "minecraft:cobblestone|90"]],
["cobblestone", "immersiveengineering:storage_nickel", ["immersiveengineering:sheetmetal_nickel|10", "minecraft:cobblestone|90"]],
["cobblestone", "immersiveengineering:storage_uranium", ["immersiveengineering:sheetmetal_uranium|10", "minecraft:cobblestone|90"]]
]

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@ -1,7 +1,10 @@
#The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers. #The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO #Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST" monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile entity limit, but may be extended if you wish to build larger monitors. #The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024 #Range: 16 ~ 1024
monitor_distance = 64 monitor_distance = 64

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@ -118,3 +118,11 @@
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612 ambientVolumeCap = 0.10000000149011612
#
#Railway related settings
[client.trains]
#
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0

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@ -20,10 +20,10 @@
#Range: 0.0 ~ 512.0 #Range: 0.0 ~ 512.0
frequency = 0.0833333358168602 frequency = 0.0833333358168602
# #
#Range: > -64 #Range: > -2147483648
minHeight = 40 minHeight = 40
# #
#Range: > -64 #Range: > -2147483648
maxHeight = 90 maxHeight = 90
[worldgen.v2.striated_ores_overworld] [worldgen.v2.striated_ores_overworld]
@ -38,10 +38,10 @@
#Range: 0.0 ~ 512.0 #Range: 0.0 ~ 512.0
frequency = 0.0833333358168602 frequency = 0.0833333358168602
# #
#Range: > -64 #Range: > -2147483648
minHeight = -30 minHeight = -30
# #
#Range: > -64 #Range: > -2147483648
maxHeight = 70 maxHeight = 70
[worldgen.v2.zinc_ore] [worldgen.v2.zinc_ore]
@ -56,9 +56,9 @@
#Range: 0.0 ~ 512.0 #Range: 0.0 ~ 512.0
frequency = 8.0 frequency = 8.0
# #
#Range: > -64 #Range: > -2147483648
minHeight = -63 minHeight = -63
# #
#Range: > -64 #Range: > -2147483648
maxHeight = 70 maxHeight = 70

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@ -129,10 +129,4 @@
#Diamond Grit Sandpaper durability (number of uses). #Diamond Grit Sandpaper durability (number of uses).
#Range: > 3 #Range: > 3
diamond_grit_sandpaper_uses = 1024 diamond_grit_sandpaper_uses = 1024
#The relative speed of the Furnace Engine when powered by a Crude Burner.
#Range: 0.0 ~ 100.0
crude_burner_engine_speed = 2.0
#The relative speed of the Furnace Engine when powered by a Furnace Burner.
#Range: 0.0 ~ 100.0
furnace_burner_engine_speed = 1.0

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@ -2,5 +2,5 @@
#General Settings #General Settings
[general] [general]
#allow coin recipe #allow coin recipe
can_press_coins = false can_press_coins = true

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@ -1,7 +1,7 @@
#Enable or disable the entire engine #Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING #Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING" backend = "INSTANCING"
#Enable or disable a debug overlay that colors pixels by their normal #Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false debugNormals = false
#Enable or disable instance update limiting with distance. #Enable or disable instance update limiting with distance.
limitUpdates = true limitUpdates = true

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@ -13,4 +13,6 @@
useCombinedDepthStencilAttachment = false useCombinedDepthStencilAttachment = false
#Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider #Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider
forceSystemNanoTime = false forceSystemNanoTime = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

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@ -4,4 +4,10 @@
#Defines a default world type to use. The vanilla default world type is represented by 'default'. #Defines a default world type to use. The vanilla default world type is represented by 'default'.
#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'. #The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
defaultWorldType = "default" defaultWorldType = "default"
#Set this to true to cache resource listings in resource and data packs
cachePackAccess = true
#Set this to true to index vanilla resource and data packs on thread
indexVanillaPackCachesOnThread = false
#Set this to true to index mod resource and data packs on thread
indexModPackCachesOnThread = false

18
config/ftbultimine.snbt Normal file
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@ -0,0 +1,18 @@
# Configuration for FTB Ultimine that is common to both Clients and Servers
# This file is used to control instance (e.g. modpack) specific things like mod integrations.
# Changes to this file require you to restart the game!
{
# This is an advanced option, that you better leave alone This will stop ultimining on first block that it can't mine, rather than skipping it.
# Default: false
cancel_on_block_break_fail: false
# This will stop mining if tool reaches X durability. It's possible it won't work with special tool types.
# Default: 0
# Range: 0 ~ 100
prevent_tool_break: 0
# Require damageable tools or items added to ftbultimine:tools tag to ultimine.
# Default: false
require_tool: false
}

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@ -52,8 +52,6 @@ block_growths_enabled = true
icicle_fire_resistance = true icicle_fire_resistance = true
#Allows icicles to be eaten #Allows icicles to be eaten
icicle_food = true icicle_food = true
#Allows moss clump to be eaten
moss_food = true
[leaf_piles] [leaf_piles]
#Enables leaf piles patches features to spawn in forests. Currently does nothing as they have been temporarily (or not) yeeted #Enables leaf piles patches features to spawn in forests. Currently does nothing as they have been temporarily (or not) yeeted

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@ -3,8 +3,6 @@
disableFancyTESR = false disableFancyTESR = false
#Show the text overlay for various blocks, such as the configuration of capacitors or pumps #Show the text overlay for various blocks, such as the configuration of capacitors or pumps
showTextOverlay = true showTextOverlay = true
#Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
nixietubeFont = true
#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. #Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame.
#Range: 1 ~ 32 #Range: 1 ~ 32
manualGuiScale = 4 manualGuiScale = 4
@ -26,6 +24,8 @@ earDefenders_SoundBlacklist = []
#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, #Use VBOs to render certain blocks. This is significantly faster than the usual rendering,
#but may not work correctly with visual effects from other mods #but may not work correctly with visual effects from other mods
enableVBO = true enableVBO = true
#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions
fluidFractions = true
#Options to set the RGB color of all IE wire types #Options to set the RGB color of all IE wire types
[wire_colors] [wire_colors]

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@ -10,8 +10,6 @@ importantInfo = true
preferredOres = ["immersiveengineering", "minecraft"] preferredOres = ["immersiveengineering", "minecraft"]
[debug] [debug]
#A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
enableDebug = false
[debug.wires] [debug.wires]
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.

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@ -0,0 +1,33 @@
Minecraft
Artifacts
CC: Tweaked
Chipped
Chisels & bits
CookingForBlockheads
Create
Create Confectionery
Create Crafts & Additions
Create Deco
Enlightened End
Farmer's Delight
Goblin Traders
Immersive Engineering
Immersive Weathering
Macaw's Bridges
Macaw's Doors
Macaw's Fences and Walls
Macaw's Furniture
Macaw's Lights and Lamps
Macaw's Roofs
Macaw's Trapdoors
Macaw's Windows
Miner's Lung
Nature's Compass
Nethers Delight
Nourished Nether
Quark
Sophisticated Backpacks
Sophisticated Core
Trash Cans
Waystones
Timber Frames

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@ -0,0 +1,2 @@
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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@ -0,0 +1,71 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
chipped:alchemy_bench
chipped:botanist_workbench
chipped:carpenters_table
chipped:glassblower
chipped:loom_table
chipped:mason_table
chipped:mechanist_workbench
cobblegenrandomizer:basalt_gen
cobblegenrandomizer:cobble_gen
cobblegenrandomizer:custom_gen
cobblegenrandomizer:stone_gen
cookingforblockheads:cow_jar
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
createaddition:charging
createaddition:rolling
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
immersiveengineering:alloysmelter
immersiveengineering:arcfurnace
immersiveengineering:arcfurnace_recycling
immersiveengineering:blastfurnace
immersiveengineering:blastfurnace_fuel
immersiveengineering:bottlingmachine
immersiveengineering:cloche
immersiveengineering:cokeoven
immersiveengineering:crusher
immersiveengineering:fermenter
immersiveengineering:metalpress
immersiveengineering:mixer
immersiveengineering:refinery
immersiveengineering:sawmill
immersiveengineering:squeezer
immersiveengineering:workbench
jei:information
nethersdelight:composition
waystones:warp_plate
create:item_application

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@ -4,7 +4,7 @@
#The air will have that quality starting at that height and above (until the next entry). #The air will have that quality starting at that height and above (until the next entry).
#The entries must be in ascending order of height. #The entries must be in ascending order of height.
#If a dimension doesn't have an entry here, it'll be assumed to be green everywhere. #If a dimension doesn't have an entry here, it'll be assumed to be green everywhere.
dimensions = ["minecraft:overworld=yellow,0:green,128:yellow", "minecraft:the_nether=yellow", "minecraft:the_end=red"] dimensions = ["minecraft:overworld=red,-48:yellow,-32:green,160:yellow,196:red", "minecraft:the_nether=yellow", "minecraft:the_end=red,48:yellow,80:red"]
#Entities that can always breathe. #Entities that can always breathe.
#This is in addition to entities where `.canBreatheUnderwater()` returns true (so, fish and undead), #This is in addition to entities where `.canBreatheUnderwater()` returns true (so, fish and undead),
#and invulnerable players. #and invulnerable players.

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@ -0,0 +1,10 @@
{
"resourcePacks": {
"enabled": true,
"additionalFolders": []
},
"dataPacks": {
"enabled": true,
"additionalFolders": []
}
}

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@ -0,0 +1,9 @@
{
"type": "minecraft:smoking",
"ingredient": {
"item": "minecraft:rotten_flesh"
},
"result": "minecraft:leather",
"experience": 0.1,
"cookingtime": 800
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_aluminum"
}
],
"results": [
{
"item": "create:crushed_aluminum_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_copper"
}
],
"results": [
{
"item": "create:crushed_copper_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "createdeco:copper_sheet_metal"
}
],
"results": [
{
"item": "create:crushed_copper_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_gold"
}
],
"results": [
{
"item": "create:crushed_gold_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "createdeco:gold_sheet_metal"
}
],
"results": [
{
"item": "create:crushed_gold_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_iron"
}
],
"results": [
{
"item": "create:crushed_iron_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "createdeco:iron_sheet_metal"
}
],
"results": [
{
"item": "create:crushed_iron_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_lead"
}
],
"results": [
{
"item": "create:crushed_lead_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_nickel"
}
],
"results": [
{
"item": "create:crushed_nickel_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_silver"
}
],
"results": [
{
"item": "create:crushed_silver_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "immersiveengineering:sheetmetal_uranium"
}
],
"results": [
{
"item": "create:crushed_uranium_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "createdeco:zinc_sheet_metal"
}
],
"results": [
{
"item": "create:crushed_zinc_ore",
"count": 1
}
],
"processingTime": 300
}

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@ -0,0 +1,6 @@
{
"pack": {
"pack_format": 8,
"description": "Datapack for custom recipes etc. for the modpack"
}
}

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@ -365,6 +365,8 @@
"Limit Break Upgrade Cost" = 30 "Limit Break Upgrade Cost" = 30
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
"Overleveled Books Glow Rainbow" = true "Overleveled Books Glow Rainbow" = true
#Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too.
"Librarians Exchange Ancient Tomes" = true
[tools.ambient_discs] [tools.ambient_discs]
"Drop On Spider Kill" = true "Drop On Spider Kill" = true
@ -538,7 +540,7 @@
"Pike Range" = 5.0 "Pike Range" = 5.0
[world] [world]
"Spiral Spires" = true "Spiral Spires" = false
Permafrost = true Permafrost = true
"No More Lava Pockets" = true "No More Lava Pockets" = true
"New Stone Types" = true "New Stone Types" = true
@ -546,9 +548,9 @@
"Monster Box" = true "Monster Box" = true
"Glimmering Weald" = true "Glimmering Weald" = true
"Fairy Rings" = true "Fairy Rings" = true
Corundum = true Corundum = false
"Chorus Vegetation" = true "Chorus Vegetation" = true
"Blossom Trees" = true "Blossom Trees" = false
"Big Stone Clusters" = true "Big Stone Clusters" = true
"Big Dungeon" = true "Big Dungeon" = true
"Azalea Wood" = true "Azalea Wood" = true
@ -620,7 +622,7 @@
"Enable Limestone" = true "Enable Limestone" = true
"Enable Jasper" = true "Enable Jasper" = true
"Enable Shale" = true "Enable Shale" = true
"Enable Myalite" = true "Enable Myalite" = false
[world.new_stone_types.limestone] [world.new_stone_types.limestone]
@ -1184,7 +1186,7 @@
Stonelings = true Stonelings = true
Shiba = true Shiba = true
Frogs = true Frogs = true
Foxhound = true Foxhound = false
Forgotten = true Forgotten = true
Crabs = true Crabs = true
@ -1633,6 +1635,8 @@
"Influence Power" = 0.125 "Influence Power" = 0.125
#If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this.
"Automatically Convert" = true "Automatically Convert" = true
#Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them.
"Soul Candles Invert" = true
[oddities.magnets] [oddities.magnets]
#Any items you place in this list will be derived so that any block made of it will become magnetizable #Any items you place in this list will be derived so that any block made of it will become magnetizable

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@ -0,0 +1,8 @@
{
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
}
}

View File

@ -7,6 +7,10 @@
chestLootEnabled = true chestLootEnabled = true
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Leather Backpack Settings #Leather Backpack Settings
[common.leatherBackpack] [common.leatherBackpack]
@ -202,6 +206,8 @@
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings #Advanced Void Upgrade Settings
[common.advancedVoidUpgrade] [common.advancedVoidUpgrade]
@ -211,6 +217,8 @@
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings #Stack Upgrade Settings
[common.stackUpgrade] [common.stackUpgrade]
@ -386,6 +394,8 @@
#Chance increase per looting level of mob dropping backpack #Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.2 #Range: 0.0 ~ 0.2
lootingChanceIncreasePerLevel = 0.01 lootingChanceIncreasePerLevel = 0.01
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
[common.nerfs] [common.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player #Determines if too many backpacks in player's inventory cause slowness to the player
@ -396,4 +406,6 @@
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0 #Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0 slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false

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@ -2,5 +2,5 @@
#Common Settings #Common Settings
[common] [common]
#Disable / enable any items here (disables their recipes) #Disable / enable any items here (disables their recipes)
enabledItems = [] enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true"]

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@ -1,7 +1,7 @@
[xpCost] [xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false inverseXpCost = true
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > -2147483648 #Range: > -2147483648
blocksPerXpLevel = 1000 blocksPerXpLevel = 1000
@ -10,13 +10,13 @@
minimumBaseXpCost = 0.0 minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
maximumBaseXpCost = 3.0 maximumBaseXpCost = 5.0
#How much xp is needed per leashed animal to travel with you #How much xp is needed per leashed animal to travel with you
#Range: > -2147483648 #Range: > -2147483648
xpCostPerLeashed = 1 xpCostPerLeashed = 1
#The base xp level cost when travelling between dimensions. Ignores block distance. #The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > -2147483648 #Range: > -2147483648
dimensionalWarpXpCost = 3 dimensionalWarpXpCost = 5
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method. #The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneXpCostMultiplier = 1.0 globalWaystoneXpCostMultiplier = 1.0
@ -79,7 +79,7 @@
warpPlateUseTime = 20 warpPlateUseTime = 20
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
#Range: > -2147483648 #Range: > -2147483648
scrollUseTime = 32 scrollUseTime = 5
#The cooldown between usages of the inventory button in seconds. #The cooldown between usages of the inventory button in seconds.
#Range: > -2147483648 #Range: > -2147483648
inventoryButtonCooldown = 300 inventoryButtonCooldown = 300
@ -106,7 +106,7 @@
worldGenStyle = "BIOME" worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
#Range: > -2147483648 #Range: > -2147483648
frequency = 25 frequency = 100
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.

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@ -1,5 +1,5 @@
#CONFIG ONLY OPTIONS #CONFIG ONLY OPTIONS
ignoreUpdate:0 ignoreUpdate:332
settingsButton:false settingsButton:false
allowWrongWorldTeleportation:false allowWrongWorldTeleportation:false
differentiateByServerAddress:true differentiateByServerAddress:true
@ -17,7 +17,7 @@ deathpoints:true
oldDeathpoints:true oldDeathpoints:true
distance:1 distance:1
showCoords:true showCoords:true
lockNorth:false lockNorth:true
zoom:0 zoom:0
minimapSize:0 minimapSize:0
chunkGrid:-1 chunkGrid:-1
@ -98,9 +98,16 @@ hideMinimapUnderF3:true
manualCaveModeStartAuto:true manualCaveModeStartAuto:true
manualCaveModeStart:-1 manualCaveModeStart:-1
chunkGridLineWidth:1 chunkGridLineWidth:1
interface:dummy:0:0:true:false:false:false temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayPacPlayers:true
displayClaims:true
displayCurrentClaim:true
claimsOpacity:80
interface:dummy:0:36:true:false:false:false
interface:dummy:0:10000:true:false:false:false interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:0:0:false:false:false:false interface:gui.xaero_minimap:64:-51:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints #WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

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@ -1,6 +1,7 @@
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [ "excludeList": [
"minecraft:glow_item_frame", "minecraft:glow_item_frame",
@ -18,17 +19,18 @@
"alwaysDisplayNametags": false, "alwaysDisplayNametags": false,
"dotSize": 2.0, "dotSize": 2.0,
"startFadingAt": 0.0, "startFadingAt": 0.0,
"displayY": false,
"renderOverMinimapFrame": 1.0, "renderOverMinimapFrame": 1.0,
"icons": 1.0, "displayY": false,
"names": 0.0, "icons": 2.0,
"heightLimit": 20.0, "heightLimit": 20.0,
"names": 1.0,
"iconScale": 1.0 "iconScale": 1.0
}, },
"subCategories": [ "subCategories": [
{ {
"hardInclude": "living", "hardInclude": "living",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [ "excludeList": [
"minecraft:armor_stand" "minecraft:armor_stand"
@ -43,6 +45,7 @@
{ {
"hardInclude": "players", "hardInclude": "players",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_players", "name": "gui.xaero_entity_category_players",
@ -56,6 +59,7 @@
{ {
"hardInclude": "same-team", "hardInclude": "same-team",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_same_team", "name": "gui.xaero_entity_category_same_team",
@ -66,6 +70,7 @@
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_other_teams", "name": "gui.xaero_entity_category_other_teams",
@ -80,6 +85,7 @@
{ {
"hardInclude": "hostile", "hardInclude": "hostile",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_hostile", "name": "gui.xaero_entity_category_hostile",
@ -91,6 +97,7 @@
{ {
"hardInclude": "tamed", "hardInclude": "tamed",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed", "name": "gui.xaero_entity_category_hostile_tamed",
@ -105,6 +112,7 @@
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_friendly", "name": "gui.xaero_entity_category_friendly",
@ -114,6 +122,7 @@
{ {
"hardInclude": "tamed", "hardInclude": "tamed",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed", "name": "gui.xaero_entity_category_friendly_tamed",
@ -130,11 +139,13 @@
{ {
"hardInclude": "items", "hardInclude": "items",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_items", "name": "gui.xaero_entity_category_items",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"displayed": false,
"renderOrder": 1.0, "renderOrder": 1.0,
"color": 12.0 "color": 12.0
}, },
@ -143,6 +154,7 @@
{ {
"hardInclude": "anything", "hardInclude": "anything",
"includeList": [], "includeList": [],
"includeListInSuperCategory": false,
"excludeMode": "ONLY", "excludeMode": "ONLY",
"excludeList": [], "excludeList": [],
"name": "gui.xaero_entity_category_other_entities", "name": "gui.xaero_entity_category_other_entities",

View File

@ -1,4 +1,4 @@
ignoreUpdate:0 ignoreUpdate:136
updateNotification:true updateNotification:true
differentiateByServerAddress:true differentiateByServerAddress:true
netherlikeCaveMapAllowed:true netherlikeCaveMapAllowed:true
@ -30,4 +30,5 @@ onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0 minZoomForLocalWaypoints:0.0
arrowColour:-2 arrowColour:-2
minimapRadar:true minimapRadar:true
renderWaypoints:true
globalVersion:1 globalVersion:1

31
datapacks/gen_crushing.py Normal file
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@ -0,0 +1,31 @@
import os.path
template_path = "./templates/sheetmetal_crushing.json"
output_path = "../openloader/modpack_datapack/data/modpack_datapack/recipes"
output_name = "sheetmetal_crushing_{}.json"
recipes = [
["copper", "immersiveengineering:sheetmetal_copper", "create:crushed_copper_ore"],
["aluminum", "immersiveengineering:sheetmetal_aluminum", "create:crushed_aluminum_ore"],
["lead", "immersiveengineering:sheetmetal_lead", "create:crushed_lead_ore"],
["silver", "immersiveengineering:sheetmetal_silver", "create:crushed_silver_ore"],
["nickel", "immersiveengineering:sheetmetal_nickel", "create:crushed_nickel_ore"],
["uranium", "immersiveengineering:sheetmetal_uranium", "create:crushed_uranium_ore"],
# ["constantan", "immersiveengineering:sheetmetal_copper", "create:crushed_copper_ore"],
# ["electrum", "immersiveengineering:sheetmetal_copper", "create:crushed_copper_ore"],
# ["steel", "immersiveengineering:sheetmetal_copper", "create:crushed_copper_ore"],
["iron", "immersiveengineering:sheetmetal_iron", "create:crushed_iron_ore"],
["gold", "immersiveengineering:sheetmetal_gold", "create:crushed_gold_ore"],
["gold_cdeco", "createdeco:gold_sheet_metal", "create:crushed_gold_ore"],
["iron_cdeco", "createdeco:iron_sheet_metal", "create:crushed_iron_ore"],
["copper_cdeco", "createdeco:copper_sheet_metal", "create:crushed_copper_ore"],
["zinc_cdeco", "createdeco:zinc_sheet_metal", "create:crushed_zinc_ore"]
]
template = open(template_path, "r").readlines()
for recipe in recipes:
print(recipe[0])
with open(os.path.join(output_path, output_name.format(recipe[0])), "w") as outfile:
for line in template:
outfile.write(line.replace("{input}", recipe[1]).replace("{output}", recipe[2]))

View File

@ -0,0 +1,16 @@
{
"type": "create:crushing",
"group": "minecraft:misc",
"ingredients": [
{
"item": "{input}"
}
],
"results": [
{
"item": "{output}",
"count": 1
}
],
"processingTime": 300
}

126
modlist.md Normal file
View File

@ -0,0 +1,126 @@
# Automatically downloaded
Amplified Nether CurseForge 552176
AppleSkin Modrinth EsAfCjCV
Architectury API (Fabric/Forge) CurseForge 419699
Artifacts CurseForge 312353
AutoRegLib CurseForge 250363
Balm (Forge Edition) CurseForge 531761
Catalogue CurseForge 459701
CC: Tweaked CurseForge 282001
Chipped CurseForge 456956
Chisels & Bits - For Forge CurseForge 231095
Chunk-Pregenerator CurseForge 267193
Clumps CurseForge 256717
CobbleGenRandomizer CurseForge 402256
Configured CurseForge 457570
ConnectedTexturesMod CurseForge 267602
Controlling CurseForge 250398
Cooking for Blockheads CurseForge 231484
Corpse CurseForge 316582
Crafting Tweaks CurseForge 233071
Create CurseForge 328085
Create Confectionery CurseForge 531834
Create Crafts & Additions CurseForge 439890
Create Deco CurseForge 509285
Curios API (Forge) CurseForge 309927
Distant Horizons: A Level of Detail mod CurseForge 508933
ExpandAbility CurseForge 465066
Farmer's Delight CurseForge 398521
Flywheel CurseForge 486392
FTB Library (Forge) CurseForge 404465
FTB Ultimine (Forge) CurseForge 386134
Goblin Traders CurseForge 363703
Immersive Engineering CurseForge 231951
Jade 🔍 CurseForge 324717
Just Enough Items (JEI) CurseForge 238222
Macaw's Bridges CurseForge 351725
Macaw's Doors CurseForge 378646
Macaw's Fences and Walls CurseForge 453925
Macaw's Furniture CurseForge 359540
Macaw's Lights and Lamps CurseForge 502372
Macaw's Paintings CurseForge 438116
Macaw's Roofs CurseForge 352039
Macaw's Trapdoors CurseForge 400933
Macaw's Windows CurseForge 363569
Mouse Tweaks CurseForge 60089
Nature's Compass CurseForge 252848
Nether's Delight CurseForge 496394
Open Loader CurseForge 354339
Quark CurseForge 243121
Sophisticated Backpacks CurseForge 422301
Sophisticated Core CurseForge 618298
SuperMartijn642's Core Lib CurseForge 454372
Timber Frames CurseForge 606011
Trash Cans CurseForge 394535
Waystones CurseForge 245755
Xaero's Minimap CurseForge 263420
Xaero's World Map CurseForge 317780
# Manually downloaded
Enlightened+End+RE+Release+V1.21.jar
immersive_weathering-1.18.2-1.2.11.jar
minerslung-1.18.2-0.2.2.jar
Nourished+Nether+Release+V14.jar
paucal-forge-1.18.2-0.4.7.jar

View File

@ -1 +1,9 @@
[Modliste etc. hier](https://wiki.krumel.moe/books/games/page/minecraft-modpack) ## Minecraft Modpack
[Modliste etc. hier](https://wiki.krumel.moe/books/games/page/minecraft-modpack)
### Modliste
Mods können in aktueller Version von [hier](https://minecraft.krumel.moe/mods/) heruntergeladen werden.
Eine aktuelle Modliste ist in [modlist.md](https://gitea.krumel.moe/krumel/McModpack/src/branch/master/modlist.md) vorhanden.

36
refreshmods.sh Executable file
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@ -0,0 +1,36 @@
#!/bin/bash
# if you cloned this from the repository, you might have to edit your paths
# this is mainly for me, so I can easily update the pack on the server
echo "Sync mods"
rsync -Pr --delete --filter="- /user/" --filter="- /.old/" ~/Games/Minecraft/modpack_dev/ ~/.local/share/PolyMC/instances/modpack_dev/.minecraft/mods/
echo "Create modlist"
echo "# Automatically downloaded" > modlist.md
ferium list >> modlist.md
echo "# Manually downloaded" >> modlist.md
ls ~/Games/Minecraft/modpack_dev/user >> modlist.md
# add extra newlines
gawk -i inplace 1 ORS='\n\n' modlist.md
echo "Zip the mods"
rm /tmp/krumels_pack_dev_$(date -Idate -u).tar.gz
tar -czvf /tmp/krumels_pack_dev_$(date -Idate -u).tar.gz mods config
echo "Move mods to the webroot"
rsync -e ssh /tmp/krumels_pack_dev_$(date -Idate -u).tar.gz minecraft@krumel.moe:~/webroot/mods
for tgt in "minecraft@krumel.moe:~/Krumelcraft" "minecraft@192.168.2.80:~/server/Krumelcraft"
do
echo "Sync mods with server"
rsync -Pr --delete --filter="- /DistantHorizons-*" mods/ $tgt/mods/
echo "Sync config with server"
rsync -Pr --delete config/ $tgt/config/
echo "Sync level-config with server"
rsync -Pr --delete saves/world/serverconfig/ $tgt/world/serverconfig
done

View File

@ -0,0 +1,371 @@
[items]
#List of cosmetic-only items. All items in this list will have their effects disabled
#To blacklist all items, use "artifacts:*"
#Note: blacklisting an item while it is equipped may have unintended side effects
cosmetics = [""]
[items.antidote_vessel]
#Affects how many times a negative effect can be shortened before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped
#Range: > 0
max_effect_duration = 120
[items.aqua_dashers]
#Affects how many seconds the player can run on fluids using the aqua dashers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.bunny_hoppers]
#Affects how many times the player can jump with the bunny hoppers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Whether Bunny Hoppers should cancel fall damage
#Fall damage will still be reduced by the jump boost effect
should_cancel_fall_damage = true
#The level of the jump boost effect applied by the bunny hoppers
#0 to not apply a jump boost effect
#Range: 0 ~ 128
jump_boost_level = 2
[items.charm_of_sinking]
#Affects how many seconds the player can stay underwater using the charm of sinking before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.cloud_in_a_bottle]
#Affects how many times the player can double jump before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects double jump height while sprinting
#1 for no height bonus
#Range: 0.0 ~ Infinity
sprint_jump_height_multiplier = 1.5
#Affects double jump distance while sprinting
#0 for no distance bonus
#Range: 0.0 ~ Infinity
sprint_jump_distance_multiplier = 0.5
[items.cross_necklace]
#Affects how many times the player can take damage with the cross necklace before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of additional ticks the wearer is invincible after being hit
#Range: > 0
invincibility_bonus = 20
[items.crystal_heart]
#Affects how much damage the player can take while wearing the crystal heart before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount additional health applied to the wearer
#Range: > 0
health_bonus = 10
[items.digging_claws]
#Affects how many blocks the player can break using the digging claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Mining speed bonus applied by digging claws
#Range: 0.0 ~ Infinity
mining_speed_bonus = 3.2
#The tool tier of the digging claws
#To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag
tool_tier = "minecraft:stone"
[items.eternal_steak]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.everlasting_beef]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.feral_claws]
#Affects how many enemies can be hit using the feral claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Attack speed bonus applied by feral claws
#Range: 0.0 ~ Infinity
attack_speed_bonus = 0.75
[items.fire_gauntlet]
#Affects how many enemies can be hit using the fire gauntlet before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 8
[items.flame_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.4
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 10
[items.flippers]
#Affects how many seconds the player can swim using the flippers
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Swim speed bonus applied by flippers
#Range: 0.0 ~ Infinity
swim_speed_bonus = 1.0
[items.golden_hook]
#Affects how many enemies can be killed using the golden hook before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook
#Range: 0.0 ~ Infinity
experience_bonus = 0.75
[items.helium_flamingo]
#Affects how many seconds the player can fly using the helium flamingo before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The maximum amount of time (in ticks) a player can fly using the helium flamingo
#Set to 0 to allow swimming indefinitely
#Range: > 0
max_flight_time = 150
#The amount of time (in ticks) it takes for the helium flamingo to recharge
#Range: > 0
recharge_time = 300
[items.kitty_slippers]
#Affects how many creepers the player can attack using the kitty slippers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.lucky_scarf]
#Affects how many blocks can be broken using the lucky scarf
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Fortune bonus applied by the lucky scarf
#Range: > 0
fortune_bonus = 1
[items.night_vision_goggles]
#Affects how many seconds the night vision effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.novelty_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6
[items.obsidian_skull]
#Affects how many times the fire resistance effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The cooldown (in ticks) on the obsidian skull after applying fire resistance
#Range: > 0
cooldown = 1200
#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage
#Range: > 0
fire_resistance_duration = 600
[items.panic_necklace]
#Affects how many times the necklace's effect can be applied
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The level of the speed effect applied by the panic necklace
#Range: 0 ~ 128
speed_level = 1
#The duration (in ticks) of the speed effect applied by the panic necklace
#Range: > 0
speed_duration = 160
[items.plastic_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6
[items.pocket_piston]
#Affects how many enemies can be hit using the pocket piston
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra knockback applied by the pocket piston
#Range: 0.0 ~ Infinity
knockback_bonus = 1.5
[items.power_glove]
#Affects how many enemies can be hit using the power glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra attack damage applied by the power glove
#Range: > 0
attack_damage_bonus = 4
[items.running_shoes]
#Affects how many seconds the player can sprint using the running shoes
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra speed applied by the running shoes
#Range: 0.0 ~ Infinity
speed_multiplier = 0.4
[items.scarf_of_invisibility]
#Affects how many seconds the invisibility effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.shock_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.25
[items.snorkel]
#Affects how many seconds the player can stay underwater using the snorkel before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.steadfast_spikes]
#Affects how many times the player can be hit while wearing steadfast spikes before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.superstitious_hat]
#Affects how many enemies can be killed using the superstitious hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Looting bonus applied by the superstitious hat
#Range: > 0
looting_bonus = 1
[items.thorn_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.5
#Minimum damage dealt by thorn pendant
#Damage dealt is a random number between min_damage and max_damage
#Range: > 0
min_damage = 2
#Maximum damage dealt by thorn pendant
#Range: > 0
max_damage = 6
[items.umbrella]
#Affects how many attacks can be blocked using the umbrella
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Whether umbrellas can be used as a shield
is_shield = true
[items.universal_attractor]
#Affects how many items can be picked up using the universal attractor
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The range (in blocks) of the universal attractor
#Range: > 0
range = 5
#Affects how fast items are moved towards the player
#Range: 0.0 ~ Infinity
motionMultiplier = 0.6
#The cooldown (in ticks) after throwing an item
#Range: > 0
cooldown = 200
[items.vampiric_glove]
#Affects how many enemies can be hit using the vampiric glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The ratio of dealt damage absorbed by the wearer
#Range: 0.0 ~ Infinity
absorption_ratio = 0.2
#The maximum amount of health that can be healed in a single hit
#Range: > 0
max_health_absorbed = 6
[items.villager_hat]
#Affects how many trades can be completed using the villager hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects how much prices are reduced by the villager hat
#Range: > 0
reputation_bonus = 100
[items.whoopee_cushion]
#Affects how many farts can be farted using the whoopee cushion
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects the amount of farts farted by players wearing the whoopee cushion
#Range: 0.0 ~ 1.0
flatulence = 0.125

View File

@ -0,0 +1,23 @@
[balancing]
#Disallow blocks which tick randomly from being chiseled.
blacklist-random-ticking-blocks = false
#Enables the compatibility mode of the chiselability checked.
enable-compatibility-mode = false
#balancing.bit-bag-stack-size.comment
#Range: 64 ~ 1024
bit-bag-stack-size = 512
#balancing.change-tracker-size.comment
#Range: 10 ~ 40
change-tracker-size = 20
#When enabled this deletes excess bits which are created during chisel operations but which don't fit into the players inventory and bit bags.
delete-excess-bits = true
#balancing.light-factor-multiplier.comment
#Range: 0.0 ~ 4096.0
light-factor-multiplier = 1.0
[style]
#style.bit-size.comment
#Allowed Values: ONE_SIXTEENTH, ONE_EIGHT, ONE_QUARTER, ONE_HALF, ONE
bit-size = "ONE_SIXTEENTH"

View File

@ -0,0 +1,140 @@
#The disk space limit for computers and turtles, in bytes
computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes
floppy_space_limit = 125000
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
#Range: > 0
maximum_open_files = 128
#Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now.
disable_lua51_features = false
#A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion
default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects.
#This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods.
log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks.
command_require_creative = true
#Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched
[execution]
#Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag.
#Please note that some mods may not work with a thread count higher than 1. Use with caution.
#Range: > 1
computer_threads = 1
#The maximum time that can be spent executing tasks in a single tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
#Range: > 1
max_main_global_time = 10
#The ideal maximum time a computer can execute for in a tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
#Range: > 1
max_main_computer_time = 5
#Controls the HTTP API
[http]
#Enable the "http" API on Computers (see "rules" for more fine grained control than this).
enabled = true
#Enable use of http websockets. This requires the "http_enable" option to also be true.
websocket_enabled = true
#The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited.
#Range: > 0
max_requests = 16
#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
#Range: > 1
max_websockets = 4
#Limits bandwidth used by computers
[http.bandwidth]
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)
#Range: > 1
global_download = 33554432
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)
#Range: > 1
global_upload = 33554432
#A list of rules which control behaviour of the "http" API for specific domains or IPs.
#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
[[http.rules]]
host = "$private"
action = "deny"
[[http.rules]]
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072
host = "*"
#The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text.
max_upload = 4194304
action = "allow"
#The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client.
max_download = 16777216
#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
timeout = 30000
#Various options relating to peripherals.
[peripheral]
#Enable Command Block peripheral support
command_block_enabled = false
#The range of Wireless Modems at low altitude in clear weather, in meters
#Range: 0 ~ 100000
modem_range = 64
#The range of Wireless Modems at maximum altitude in clear weather, in meters
#Range: 0 ~ 100000
modem_high_altitude_range = 384
#The range of Wireless Modems at low altitude in stormy weather, in meters
#Range: 0 ~ 100000
modem_range_during_storm = 64
#The range of Wireless Modems at maximum altitude in stormy weather, in meters
#Range: 0 ~ 100000
modem_high_altitude_range_during_storm = 384
#Maximum amount of notes a speaker can play at once
#Range: > 1
max_notes_per_tick = 8
#The limit to how much monitor data can be sent *per tick*. Note:
# - Bandwidth is measured before compression, so the data sent to the client is smaller.
# - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20.
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick.
#Set to 0 to disable.
#Range: > 0
monitor_bandwidth = 1000000
#Various options relating to turtles.
[turtle]
#Set whether Turtles require fuel to move
need_fuel = true
#The fuel limit for Turtles
#Range: > 0
normal_fuel_limit = 20000
#The fuel limit for Advanced Turtles
#Range: > 0
advanced_fuel_limit = 100000
#If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)
obey_block_protection = true
#If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so
can_push = true
#Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care.
[term_sizes]
#Terminal size of computers
[term_sizes.computer]
#Range: 1 ~ 255
width = 51
#Range: 1 ~ 255
height = 19
#Terminal size of pocket computers
[term_sizes.pocket_computer]
#Range: 1 ~ 255
width = 26
#Range: 1 ~ 255
height = 20
#Maximum size of monitors (in blocks)
[term_sizes.monitor]
#Range: 1 ~ 32
width = 8
#Range: 1 ~ 32
height = 6

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#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
#Range: > -1
death_storage_duration = -1
[corpse]
#The time passed (in ticks) after a corpse turns into a skeleton
#Range: > 0
skeleton_time = 72000
#If the corpse should lie on its face
lie_on_face = false
#If the corpse should wear the players equipment
show_equipment = true
#If the corpse should fall into the void
fall_into_void = false
#If the corpse should get removed when in lava
lava_damage = false
[corpse.access]
#If only the owner of the corpse can access the inventory
only_owner = false
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = false
[corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty)
#Range: > 20
time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
#Range: > -1
force_time = -1

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#
#The Backbone of Create
[infrastructure]
#
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#
#Packmakers' control panel for internal recipe compat
[recipes]
#
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#
#Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#
#Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters.
allowBiggerFireworksInCrafter = false
#
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#
#Disable the Stress mechanic altogether.
disableStress = false
#
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#
#[in Revolutions per Minute]
#Maximum allowed speed of a configurable motor.
#[@cui:RequiresReload:both]
#Range: > 64
maxMotorSpeed = 256
#
#[in Revolutions per Minute]
#Added rotation speed by a water wheel when at least one flow is present.
#Range: > 1
waterWheelBaseSpeed = 4
#
#[in Revolutions per Minute]
#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
#Range: > 1
waterWheelFlowSpeed = 4
#
#[in Revolutions per Minute]
#Base rotation speed for the furnace engine generator
#Range: > 1
furnaceEngineSpeed = 16
#
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Tile.
#Range: > 64
maxRotationSpeed = 256
#
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#
#Amount of sail-type blocks required for a windmill to assemble successfully.
#Range: > 0
minimumWindmillSails = 8
#
#Number of sail-type blocks required to increase windmill speed by 1RPM.
#Range: > 1
windmillSailsPerRPM = 8
#
#Max Distance in blocks a Weighted Ejector can throw
#Range: > 0
maxEjectorDistance = 32
#
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#
#Encased Fan
[kinetics.encasedFan]
#
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#
#[in Revolutions per Minute]
#Rotation speed generated by a vertical fan above fire.
#Range: > 0
generatingFanSpeed = 4
#
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
inWorldProcessingTime = 150
#
#Moving Contraptions
[kinetics.contraptions]
#
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 256
#
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
#
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
[kinetics.stressValues]
#
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
deployer = 4.0
mechanical_piston = 4.0
millstone = 4.0
mechanical_bearing = 4.0
clockwork_bearing = 4.0
cuckoo_clock = 1.0
speedometer = 0.0
copper_backtank = 4.0
mechanical_saw = 4.0
flywheel = 0.0
encased_chain_drive = 0.0
clutch = 0.0
encased_fan = 2.0
adjustable_chain_gearshift = 0.0
mechanical_pump = 4.0
crushing_wheel = 8.0
mechanical_mixer = 4.0
gantry_shaft = 0.0
rope_pulley = 4.0
rotation_speed_controller = 0.0
mechanical_arm = 2.0
andesite_encased_shaft = 0.0
mechanical_press = 8.0
large_cogwheel = 0.0
mechanical_drill = 4.0
andesite_encased_large_cogwheel = 0.0
brass_encased_large_cogwheel = 0.0
mysterious_cuckoo_clock = 1.0
stressometer = 0.0
shaft = 0.0
brass_encased_shaft = 0.0
gearshift = 0.0
turntable = 4.0
sticky_mechanical_piston = 4.0
sequenced_gearshift = 0.0
weighted_ejector = 2.0
cogwheel = 0.0
andesite_encased_cogwheel = 0.0
belt = 0.0
brass_encased_cogwheel = 0.0
gearbox = 0.0
hose_pulley = 4.0
mechanical_crafter = 2.0
#
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
hand_crank = 8.0
furnace_engine = 1024.0
encased_fan = 16.0
creative_motor = 16384.0
water_wheel = 16.0
windmill_bearing = 512.0
#
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stressValues.stats]
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 128.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 512.0
#
#Create's liquid manipulation tools
[fluids]
#
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#
#Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
placeFluidSourceBlocks = true
#
#Tweaks for logistical components
[logistics]
#
#The maximum amount of items a funnel pulls at a time without an applied filter.
#Range: 1 ~ 64
defaultExtractionLimit = 64
#
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 20
#
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 128
#
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
vaultCapacity = 20
#
#Everything related to Schematic tools
[schematics]
#
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#
#Schematicannon
[schematics.schematicannon]
#
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
#Range: > 1
schematicannonSkips = 10
#
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#
#Gadgets and other Shenanigans added by Create
[curiosities]
#
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50
#
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
#Range: > 3
placementAssistRange = 12
#
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
#Range: > 1
toolboxRange = 10
#
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
#Range: > 1
airInBacktank = 900
#
#The volume of Air added by each level of the backtanks Capacity Enchantment
#Range: > 1
enchantedBacktankCapacity = 300
#
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
#Range: > 0
maxExtendoGripActions = 1000
#
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
#Range: > 0
maxPotatoCannonShots = 200

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#List of curio slot type settings
curiosSettings = []

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#Server configuration settings
[server]
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringBlockEntities = false
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
#Range: 0.0 ~ 1.0
zombieBaseSummonChance = 0.1
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
#Range: 0.0 ~ 1.0
zombieBabyChance = 0.05
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
treatEmptyTagsAsAir = false
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
skipEmptyShapelessCheck = true
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
fixAdvancementLoading = true
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
permissionHandler = "forge:default_handler"

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#Configuration related to Immersive Engineering wires
[wires]
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
sanitizeConnections = false
#If this is enabled, wires connected to power sources will cause damage to entities touching them
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
enableWireDamage = true
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
blocksBreakWires = true
[wires.copper]
#The maximum length of copper wires
#Range: > 0
maxLength = 16
#The transfer rate of copper wire in IF/t
#Range: > 0
transferRate = 2048
#The percentage of power lost every 16 blocks of distance in copper wire
#Range: 0.0 ~ 1.0
loss = 0.05
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 256
[wires.electrum]
#The maximum length of electrum wires
#Range: > 0
maxLength = 16
#The transfer rate of electrum wire in IF/t
#Range: > 0
transferRate = 8192
#The percentage of power lost every 16 blocks of distance in electrum wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 1024
[wires.hv]
#The maximum length of hv wires
#Range: > 0
maxLength = 32
#The transfer rate of hv wire in IF/t
#Range: > 0
transferRate = 32768
#The percentage of power lost every 16 blocks of distance in hv wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 4096
[wires.rope]
#The maximum length of rope wires
#Range: > 0
maxLength = 32
[wires.cable]
#The maximum length of cable wires
#Range: > 0
maxLength = 32
[wires.redstone]
#The maximum length of redstone wires
#Range: > 0
maxLength = 32
[wires.insulated_copper]
#The maximum length of insulated_copper wires
#Range: > 0
maxLength = 16
[wires.insulated_electrum]
#The maximum length of insulated_electrum wires
#Range: > 0
maxLength = 16
[machines]
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
#Range: 0.0 ~ 2.147483647E9
dynamo_output = 3.0
#Output modifier for the energy created by the Thermoelectric Generator
#Range: 0.0 ~ 2.147483647E9
thermoelectric_output = 1.0
#The Flux that will be output by the lightning rod when it is struck
#Range: > 0
lightning_output = 16000000
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
#Range: > 0
dieselGen_output = 4096
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
#Range: > 1
preheater_consumption = 32
#The Flux per tick the Charging Station can insert into an item
#Range: > 1
charger_consumption = 256
#The amount of damage a sawblade in the sawmill takes for a single recipe.
#Range: > 1
sawmill_bladeDamage = 5
#The Flux the Assembler will consume to craft an item from a recipe
#Range: > 1
assembler_consumption = 80
[machines.capacitors]
#Configuration for the low voltage capacitor
[machines.capacitors.lv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 100000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 256
#Maximum energy output (Flux/tick)
#Range: > 1
output = 256
#Configuration for the medium voltage capacitor
[machines.capacitors.mv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 1000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 1024
#Maximum energy output (Flux/tick)
#Range: > 1
output = 1024
#Configuration for the high voltage capacitor
[machines.capacitors.hv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 4000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 4096
#Maximum energy output (Flux/tick)
#Range: > 1
output = 4096
[machines.external_heater]
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
#Range: > 1
consumption = 8
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
#Range: > 1
speedupConsumption = 24
[machines.coredrill]
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
#Range: > 1
time = 200
#The Flux per tick consumed by the Core Sample Drill
#Range: > 1
consumption = 40
[machines.pump]
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
#Range: > 1
consumption = 250
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
#Range: > 1
consumption_accelerate = 5
#Set this to false to disable the fluid pump being able to draw infinite water from sources
infiniteWater = true
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
placeCobble = true
[machines.teslacoil]
#The Flux per tick the Tesla Coil will consume, simply by being active
#Range: > 1
consumption = 256
#The amount of Flux the Tesla Coil will consume when shocking an entity
#Range: > 1
consumption_active = 512
#The amount of damage the Tesla Coil will do when shocking an entity
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
[machines.turret]
#The Flux per tick any turret consumes to monitor the area
#Range: > 1
consumption = 64
#The Flux per tick the chemthrower turret consumes to shoot
#Range: > 1
chem_consumption = 32
#The Flux per tick the gun turret consumes to shoot
#Range: > 1
gun_consumption = 32
[machines.garden_cloche]
#The Flux per tick the cloche consumes to grow plants
#Range: > 1
consumption = 8
#The amount of ticks one dose of fertilizer lasts in the cloche
#Range: > 1
fertilizer = 6000
#The amount of fluid the cloche uses per dose of fertilizer
#Range: > 1
fluid = 250
#A modifier to apply to the cloches total growing speed
#Range: 0.001 ~ 1000.0
growth_modifier = 1.0
#A base-modifier for all solid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
solid_fertilizer_mod = 1.0
#A base-modifier for all fluid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
fluid_fertilizer_mod = 1.0
[machines.lantern]
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
spawnPrevent = true
#How much Flux the powered lantern draws per tick
#Range: > 1
energyDraw = 1
#How much Flux the powered lantern can hold (should be greater than the power draw)
#Range: > 1
maxStorage = 10
[machines.floodlight]
#Set this to false to disable the mob-spawn prevention of the Floodlight
spawnPrevent = true
#How much Flux the floodlight draws per tick
#Range: > 1
energyDraw = 5
#How much Flux the floodlight can hold (must be at least 10x the power draw)
#Range: > 1
max_storage = 80
[machines.metal_press]
#A modifier to apply to the energy costs of every metal press recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every metal press recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.crusher]
#A modifier to apply to the energy costs of every crusher recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every crusher recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.squeezer]
#A modifier to apply to the energy costs of every squeezer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every squeezer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.fermenter]
#A modifier to apply to the energy costs of every fermenter recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every fermenter recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.refinery]
#A modifier to apply to the energy costs of every refinery recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
[machines.auto_workbench]
#A modifier to apply to the energy costs of every auto workbench recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every auto workbench recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.bottling_machine]
#A modifier to apply to the energy costs of every bottling machine recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every bottling machine recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.mixer]
#A modifier to apply to the energy costs of every mixer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every mixer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.sawmill]
#A modifier to apply to the energy costs of every sawmill recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every sawmill recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.arc_furnace]
#A modifier to apply to the energy costs of every arc furnace recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every arc furnace recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
#Range: > 1
electrodeDamage = 96000
#The recycling functionality of the arc furnace is no longer controlled by a config option.
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
#immersiveengineering/recipes/arc_recycling_list.json
#To disable recycling, add that file to your datapack and fill it with the following content:
#{
# "type": "immersiveengineering:generated_list",
# "conditions": [ { "type": "forge:false" } ]
#}
recycle = ""
[machines.excavator]
#The Flux per tick the Excavator will consume to dig
#Range: > 1
consumption = 4096
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
#Range: 0.001 ~ 1000.0
speed = 1.0
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
particles = true
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
#Range: 0.0 ~ 1.0
chance = 0.9
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
#Range: > -1
yield = 38400
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
#Range: 0.0 ~ 1.0
initial_depletion = 0.2
#List of dimensions that can't contain minerals. Default: The End.
dimBlacklist = ["minecraft:the_end"]
[ores]
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
#Change this in combination with the retrogen booleans to regen only some of the ores.
retrogen_key = "DEFAULT"
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
retrogen_log_flagChunk = true
#Set this to false to disable the logging of the chunks that are still left to retrogen.
retrogen_log_remaining = true
#Ore generation config - bauxite
[ores.bauxite]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 112
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 16
#Set this to true to allow retro-generation of bauxite Ore.
retrogen_enable = false
#Ore generation config - lead
[ores.lead]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 8
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 80
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 8
#Set this to true to allow retro-generation of lead Ore.
retrogen_enable = false
#Ore generation config - silver
[ores.silver]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.25
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 9
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -48
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 32
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 6
#Set this to true to allow retro-generation of silver Ore.
retrogen_enable = false
#Ore generation config - nickel
[ores.nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "UNIFORM"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 5
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 7
#Set this to true to allow retro-generation of nickel Ore.
retrogen_enable = false
#Ore generation config - deep_nickel
[ores.deep_nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -120
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -8
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 8
#Set this to true to allow retro-generation of deep_nickel Ore.
retrogen_enable = false
#Ore generation config - uranium
[ores.uranium]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.5
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 4
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -16
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 9
#Set this to true to allow retro-generation of uranium Ore.
retrogen_enable = false
[tools]
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
#Range: > 1
hammer_durability = 100
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
#Range: > 1
cutter_durability = 250
[tools.bullet_damage]
#The amount of base damage a Casull Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
casull = 10.0
#The amount of base damage a armor piercing Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
ap = 10.0
#The amount of base damage a single part of buckshot inflicts
#Range: 0.0 ~ 1.7976931348623157E308
buck = 2.0
#The amount of base damage a dragon breath cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
dragon = 3.0
#The amount of base damage a homing cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
homing = 10.0
#The amount of base damage a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack = 4.0
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack_part = 8.0
#The amount of damage a silver bullet inflicts
#Range: 0.0 ~ 1.7976931348623157E308
silver = 10.0
#The amount of base damage a phial cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
phial = 1.0
[tools.chemthrower]
#The mb of fluid the Chemical Thrower will consume per tick of usage
#Range: > 1
consumption = 10
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
scroll = true
[tools.railgun]
#The base amount of Flux consumed per shot by the Railgun
#Range: > 1
consumption = 800
#A modifier for the damage of all projectiles fired by the Railgun
#Range: 0.0 ~ 1.7976931348623157E308
damage_modifier = 1.0
[tools.powerpack]
#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
whitelist = []
#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]

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["cheat mode"]
#Enable Cheat Mode for Operators (/op)
enableCheatModeForOp = true
#Enable Cheat Mode for users in Creative Mode
enableCheatModeForCreative = true
#Enable Cheat Mode for users who can use /give
enableCheatModeForGive = false